In September 2000, a young programmer comes home from a desert festival to learn that his grandfather has died and that he has to return to Thebes - a town which is so isolated that its inhabitants have their own language - in order to clean out the house where his family lived for five generations. While he’s there, he runs into Yesim, a Turkish American woman whom he loved as a child, and begins a romance in which past and present are dangerously confused. At the same time, he remembers San Francisco in the wild years of the internet boom, and mourns the loss of Swan, a madman who may have been the only person to understand what was happening to the city, and to the world. La Farge’s ambitious new work considers large worlds and small ones, love, memory, family, flying machines, dance music, and the end of the world. 1. Language: English. Narrator: Charles Carroll. Audio sample: http://samples.audible.de/bk/high/000617/bk_high_000617_sample.mp3. Digital audiobook in aax.
Has one programming error killed hundreds of people in airplane crashes? A handful of West Coast computer geeks know the answer. After reading The Pattern, you will too. Follow auto-pilot programmer Craig Walsh and his beautiful engineer girlfriend Stacey ´´Jack´´ Horner as they create, and then confront, a malicious computer virus that seems destined to destroy air travel as we know it.... 1. Language: English. Narrator: Aaron Landon. Audio sample: http://samples.audible.de/bk/acx0/007798/bk_acx0_007798_sample.mp3. Digital audiobook in aax.
In DetailGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you´ll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you´ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we´re also covering network programming to the extent where you´ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot´ em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.ApproachSFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0Who this book is forSFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don´t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.